//==============================================================================
// Crowned Crane_anim.txt
//==============================================================================


//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define setGlow
{
   SetSelector
   {
		civilizationLogic none/set
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX E Set Gaia animal
			}
		}		    
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Crowned Crane_BoredA
				connect hitpointbar SetGlow hotspot

         } 
			version
         {
            Visual Animal Crowned Crane_BoredB
				connect hitpointbar SetGlow hotspot

         }   
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Crowned Crane_deathA
                                Connect TopOfHead Blood hotspot
				connect hitpointbar SetGlow hotspot

         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Crowned Crane_idleA
				connect hitpointbar SetGlow hotspot

         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Crowned Crane_walkA
				connect hitpointbar SetGlow hotspot

         }
      }
   }
}

//==============================================================================
anim Run
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Crowned Crane_RunA
				connect hitpointbar SetGlow hotspot

         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Crowned Crane_FlailA
				connect hitpointbar SetGlow hotspot

         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Crowned Crane_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.29 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot

         } 
			version
         {
            Visual Animal Crowned Crane_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.67 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot

         }   
      }
   }
}
